Features#
What Pinyon Shift adds over the original game, and what each platform supports today. Each feature links to the page that explains it. The tables follow the dev branch, like the rest of these docs; the changelog lists when each one arrived.
Compared with the original#
| Feature | Xbox 360 | Pinyon Shift |
|---|---|---|
| Resolution | 1280 × 720 | 1x to 4x internal resolution; bilinear, CAS or FSR 1 output scaling; ultrawide with a 16:9 HUD |
| Frame rate | 30 fps | 60 or 120 fps at the correct game speed |
| Graphics | Fixed | Presets, MSAA up to 4x, FXAA on the world only, anisotropic filtering, a colour LUT, optional bloom, motion blur and depth of field; HUD scale and safe zone |
| HDR | No | HDR output with paper white, highlights and a calibration screen |
| Textures | Fixed | Replacement textures up to 8 times larger, reloaded in game |
| Camera | Stock cameras | Optional immersive camera: G-forces, lean, speed shake and head motion |
| Music | Three stations; a dashboard soundtrack replaces them | Your own music files in game, and up to three custom radio stations with their own names and logos |
| Sound mix | Fixed | Engine, other cars, tyres, wind, ambience and music levels, and the compressor on or off |
| Mods | No | Asset, database, texture and native mods; the Forza Horizon XE mod installs from the launcher |
| DLC and title update | Bought on Xbox Live | Your own packages, verified and imported; Treasure Map included; Horizon Rally and 1000 Club on the optional title update v4 build |
| Controls | Xbox 360 controller | XInput and SDL controllers with button mapping, keyboard driving with rebindable keys |
| Saves | Console storage | Automatic save backups, PNG photos, saves imported from Xenia |
| Cheats | None | A trainer on a separate profile: credits, wristbands, game speed, time of day, free camera, collectibles on the map, any car in any event |
| Online services | Xbox Live (closed) | None; the 1000 Club challenges run offline on the v4 build |
| Installing and updating | Disc | The launcher verifies your disc, builds the game and updates itself |
By platform#
| Feature | Windows | Linux and Steam Deck | macOS | Android |
|---|---|---|---|---|
| Renderer | Yes Vulkan | Yes Vulkan (RADV or NVIDIA) | Yes Vulkan on Metal through MoltenVK | Yes Vulkan; the bundled Turnip driver on Adreno 7xx |
| Installing | Yes launcher ZIP | Yes launcher archive; Add to Steam for Game Mode | Partly launcher app; not notarized, so it is approved once in System Settings | Partly an APK built by the Windows launcher, installed over Wi-Fi or USB |
| Updates | Yes in the launcher | Yes in the launcher | Yes in the launcher | Partly rebuild the APK on the PC |
| Resolution scale and output scaling | Yes | Yes | Yes | Yes |
| Frame rate | Yes up to 120 fps | Yes up to 120 fps; 60 on the Steam Deck | Yes up to 120 fps | Partly SMOOTH 60 or QUALITY 30 |
| Graphics presets | Yes | Yes | Yes | Partly two presets of their own |
| HDR | Yes | Partly offered when the driver has an HDR swapchain; not tested | Partly offered when the driver has an HDR swapchain; not tested | Partly HDR10 on displays that report it; tested on the Odin 2 Portal |
| Immersive camera | Yes | Yes | Yes | Not yet |
| Sound mix | Yes | Yes | Yes | Yes |
| Your music | Yes MP3 and WAV | Yes MP3 and WAV | Partly WAV only | Partly WAV only |
| Custom radio stations | Yes | Yes | Yes | Not yet |
| Asset and texture mods | Yes | Yes | Yes | Partly DXT texture replacements need a GPU with BC formats (#516) |
| Forza Horizon XE | Yes | Yes | Yes | Not yet |
| DLC import | Yes | Not yet Linux backlog | Not yet | Partly imported on the PC, copied with the game |
| Title update v4 | Yes | Not yet Linux backlog | Not yet | Partly built on the PC |
| Controllers and button mapping | Yes | Yes Steam Input on the Deck | Yes | Yes and touch controls |
| Keyboard driving | Yes | Yes | Yes Cmd shortcuts for the F-keys | — |
| Racing wheels | Partly steering and pedals with saturation, deadzones and a curve; no force feedback yet (#337) | Partly steering and pedals with saturation, deadzones and a curve; no force feedback yet (#337) | Partly steering and pedals with saturation, deadzones and a curve; no force feedback yet (#337) | Partly steering and pedals with saturation, deadzones and a curve; no force feedback yet (#337) |
| Save backups and photos | Yes | Yes | Yes | Yes |
Partly means the feature works with the limit noted. Not yet links to the issue or backlog that tracks it where there is one.